-
Software Installation 1
-
Lecture1.1
-
-
Section One : Blender User Interface 9
-
Lecture2.1
-
Lecture2.2
-
Lecture2.3
-
Lecture2.4
-
Lecture2.5
-
Lecture2.6
-
Lecture2.7
-
Lecture2.8
-
Lecture2.9
-
-
Section Two: Mesh Editing Operations and Configurations 6
-
Lecture3.1
-
Lecture3.2
-
Lecture3.3
-
Lecture3.4
-
Lecture3.5
-
Lecture3.6
-
-
Section Three: Animation Tools in Blender 13
-
Lecture4.1
-
Lecture4.2
-
Lecture4.3
-
Lecture4.4
-
Lecture4.5
-
Lecture4.6
-
Lecture4.7
-
Lecture4.8
-
Lecture4.9
-
Lecture4.10
-
Lecture4.11
-
Lecture4.12
-
Lecture4.13
-
-
Section Four : Applying Tools in Blender for real Projects 10
-
Lecture5.1
-
Lecture5.2
-
Lecture5.3
-
Lecture5.4
-
Lecture5.5
-
Lecture5.6
-
Lecture5.7
-
Lecture5.8
-
Lecture5.9
-
Lecture5.10
-
-
Section Five : Using Curve to create objects 5
-
Lecture6.1
-
Lecture6.2
-
Lecture6.3
-
Lecture6.4
-
Lecture6.5
-
-
Section Six: Outliner Organisations 1
-
Lecture7.1
-
-
Section Seven : Gamer Swivel Chair 5
-
Lecture8.1
-
Lecture8.2
-
Lecture8.3
-
Lecture8.4
-
Lecture8.5
-
-
Section Eight: Understanding Curve Spirals (Archemedian) 1
-
Lecture9.1
-
-
Section Nine : Sculpting Mesh Object 1
-
Lecture10.1
-
-
Section Ten: Shader Editor, Export and Correct errors 4
-
Lecture11.1
-
Lecture11.2
-
Lecture11.3
-
Lecture11.4
-
-
Section Eleven: UV Mapping and Texturing 2
-
Lecture12.1
-
Lecture12.2
-
-
Section Twelve: Glass Materials 3
-
Lecture13.1
-
Lecture13.2
-
Lecture13.3
-
-
Section Thirteen: Adding Images in Perspective 1
-
Lecture14.1
-
-
Section Fourteen: Advance Ripping 1
-
Lecture15.1
-
-
Section Fifteen: Introduction to Animation and Rigging 3
-
Lecture16.1
-
Lecture16.2
-
Lecture16.3
-
-
Section Sixteen: God ray Effects 3
-
Lecture17.1
-
Lecture17.2
-
Lecture17.3
-
-
Section Seventeen: Export 2
-
Lecture18.1
-
Lecture18.2
-
This content is protected, please login and enroll course to view this content!